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Air Raid Playbook: Shakes, Stick, and Corners

Here are a trio of route concepts that can work with previously presented plays.

James Snook-US PRESSWIRE

This week leading up to the Crimson and Gray game, we are continuing an Air Raid playbook series. The hope is that you'll get a better understanding of how the offense works and why it's conceptually able to exploit defenses, and if you're able to apply that to enhance your enjoyment of watching the Cougs, all the better.

Let's take a look at a Cover 2 beater, "Shakes." The Shakes concepts didn't change much from BYU to Leach's iteration at Oklahoma.

Shakes_ou_medium

From 1999 Oklahoma Sooners playbook LINK

This play can be audibled to when you recognize Cover 2 (reference defensive coverages here). Y will inside release and spit the two high safeties, running up the middle seam. He can sit in an open hole, or sprint to beat them deep.

The QB read is simple. Throw to the shakes route opposite of where the safeties go. One of the safeties will have to pick up Y -- the quarterback "peeks" on that route early in his drop to make sure that happens. If the strong safety in the diagram above moves to cover Y, then Z will be open behind the corner who should sit in his flat. If the corner drops, the running back swinging to the flat should have some open field.

Shakes can be read in this manner to whichever side the QB feels comfortable, and isn't solely for Cover 2. We saw it a couple of times.

Shakes_1_medium

Shakes_2_medium

The next two concepts are what Chris Brown calls "Leach innovations"; Stick and Corners. They are bilateral concepts, meaning they can be run to the right or to the left.

Hstick_cb_medium

Corner_cb_medium

Diagrams courtesy of Chris Brown (LINK)

Again, you can see how both route concepts force a triangular stress on the play side: Inside the flat, outside of the flat, and one vertical route. Unsurprisingly, these concepts are read very similarly.

Before the snap, the quarterback will determine whether to read the right or left side of the field based on how much "open grass" he sees, determined not only by the positioning of the secondary (corners, safeties) but the linebackers as well.

If the quarterback likes the play side, a simple deep to shallow read progression is made. Both of these concepts can work well against any type of zone coverage, making these plays very useful when you're unable to identify what the defense is doing on any particular down.

The diagrams show H-Stick and H-Corner, but these can be ran for Y-Stick and Y-Corner as well, which are a little more common in the Air Raid.


Stick

Stick_1_medium

Corner

Corner_1_medium

A variation with a hitch by the outside receiver (below)

Corner_2_medium

Corner_5_medium

A similar concept "Smash"
With the inside receiver running deep and the outside receiver running a smash route (below)

Corner_3_smash_medium

A variation with a shallow cross - running back mesh (below)

Corner_4_medium